[PATCH v5 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon 14 Mar '24
by Rémi Bernon 14 Mar '24
14 Mar '24
3
12
[PATCH v6 0/6] MR631: Draft: vkd3d: Implement UpdateTileMappings().
by Conor McCarthy (@cmccarthy) 14 Mar '24
by Conor McCarthy (@cmccarthy) 14 Mar '24
14 Mar '24
2
6
[PATCH v4 0/7] MR5262: win32u: Refactor monitor cache to only store the necessary information.
by Rémi Bernon 14 Mar '24
by Rémi Bernon 14 Mar '24
14 Mar '24
3
15
14 Mar '24
4
6
[PATCH 0/1] MR5304: shell32: Try appending .exe when looking up an App Paths key.
by Zebediah Figura (@zfigura) 14 Mar '24
by Zebediah Figura (@zfigura) 14 Mar '24
14 Mar '24
3
3
[PATCH 0/2] MR5303: oleaut32: Return success from GetSizeMax if not dirty.
by Daniel Lehman (@dlehman25) 14 Mar '24
by Daniel Lehman (@dlehman25) 14 Mar '24
14 Mar '24
3
3
Re: [PATCH v2 0/5] MR5302: wined3d: Use bindless textures for GLSL shaders if possible. - approved
by Zebediah Figura (@zfigura) 14 Mar '24
by Zebediah Figura (@zfigura) 14 Mar '24
14 Mar '24
1
0
[PATCH v4 0/3] MR704: vkd3d-shader/ir: Introduce a better CFG structurizer, part 5.
by Giovanni Mascellani (@giomasce) 14 Mar '24
by Giovanni Mascellani (@giomasce) 14 Mar '24
14 Mar '24
3
4
[PATCH 0/1] MR5301: ntdll: Wait for thread suspension in NtSuspendThread().
by Paul Gofman (@gofman) 14 Mar '24
by Paul Gofman (@gofman) 14 Mar '24
14 Mar '24
3
2
[PATCH 0/1] MR5300: oleaut32: Bump version resource to Windows 10.
by Andrew Nguyen (@arethusa) 13 Mar '24
by Andrew Nguyen (@arethusa) 13 Mar '24
13 Mar '24
3
2