Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) 16 Apr '24
by Giovanni Mascellani (@giomasce) 16 Apr '24
16 Apr '24
1
0
Re: [PATCH v3 0/5] MR781: Avoid HLSL_CLASS_OBJECT, part 4.
by Giovanni Mascellani (@giomasce) 16 Apr '24
by Giovanni Mascellani (@giomasce) 16 Apr '24
16 Apr '24
1
0
[PATCH v4 0/10] MR768: Draft: vkd3d-shader/dxil: Tessellation part 2.
by Conor McCarthy (@cmccarthy) 16 Apr '24
by Conor McCarthy (@cmccarthy) 16 Apr '24
16 Apr '24
2
10
[PATCH v3 0/3] MR776: vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
by Conor McCarthy (@cmccarthy) 16 Apr '24
by Conor McCarthy (@cmccarthy) 16 Apr '24
16 Apr '24
2
3
16 Apr '24
2
1
16 Apr '24
3
4
[PATCH v2 0/3] MR785: vkd3d-shader/ir: Only emit trampolines and launchers when needed.
by Giovanni Mascellani (@giomasce) 16 Apr '24
by Giovanni Mascellani (@giomasce) 16 Apr '24
16 Apr '24
3
4
[PATCH v3 0/5] MR684: tests/shader-runner: Improve test coverage.
by Conor McCarthy (@cmccarthy) 16 Apr '24
by Conor McCarthy (@cmccarthy) 16 Apr '24
16 Apr '24
2
6
[PATCH v8 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 16 Apr '24
by Conor McCarthy (@cmccarthy) 16 Apr '24
16 Apr '24
2
5
[PATCH 0/4] MR794: vkd3d-shader/hlsl: Improve SM1 support for non-float operations, part 6.
by Francisco Casas (@fcasas) 16 Apr '24
by Francisco Casas (@fcasas) 16 Apr '24
16 Apr '24
2
4