Re: [PATCH v4 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v5 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v5 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v7 0/2] MR740: Implement hyperbolic trigonometry operations. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
[PATCH v3 0/5] MR5480: ntdll: Support exception reporting flags in contexts.
by Paul Gofman (@gofman) 15 Apr '24
by Paul Gofman (@gofman) 15 Apr '24
15 Apr '24
3
6
1
4
[PATCH v21 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 15 Apr '24
by Conor McCarthy (@cmccarthy) 15 Apr '24
15 Apr '24
2
3
[PATCH v12 0/1] MR364: kernel32/tests: Test module refcounting with forwarded exports.
by Jinoh Kang (@iamahuman) 15 Apr '24
by Jinoh Kang (@iamahuman) 15 Apr '24
15 Apr '24
2
1
[PATCH 0/2] MR790: vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
by Henri Verbeet (@hverbeet) 15 Apr '24
by Henri Verbeet (@hverbeet) 15 Apr '24
15 Apr '24
2
2
[PATCH 0/6] MR789: [2/2] vkd3d-shader/d3d-asm: Unify the output generation helpers.
by Henri Verbeet (@hverbeet) 15 Apr '24
by Henri Verbeet (@hverbeet) 15 Apr '24
15 Apr '24
2
6