[PATCH 0/1] MR782: tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
by Conor McCarthy (@cmccarthy) 15 Apr '24
by Conor McCarthy (@cmccarthy) 15 Apr '24
15 Apr '24
4
3
[PATCH v3 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise.
by Giovanni Mascellani (@giomasce) 15 Apr '24
by Giovanni Mascellani (@giomasce) 15 Apr '24
15 Apr '24
4
5
[PATCH v4 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders.
by Giovanni Mascellani (@giomasce) 15 Apr '24
by Giovanni Mascellani (@giomasce) 15 Apr '24
15 Apr '24
3
9
[PATCH v4 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops.
by Giovanni Mascellani (@giomasce) 15 Apr '24
by Giovanni Mascellani (@giomasce) 15 Apr '24
15 Apr '24
3
4
[PATCH v6 0/2] MR740: Implement hyperbolic trigonometry operations.
by Petrichor Park (@petrathekat) 15 Apr '24
by Petrichor Park (@petrathekat) 15 Apr '24
15 Apr '24
3
4
15 Apr '24
3
3
[PATCH v7 0/5] MR767: vkd3d-shader/dxil: Tessellation part 1.
by Conor McCarthy (@cmccarthy) 15 Apr '24
by Conor McCarthy (@cmccarthy) 15 Apr '24
15 Apr '24
4
7
[PATCH v19 0/3] MR734: vkd3d-shader/dxil: SamplePosition and SampleCount.
by Conor McCarthy (@cmccarthy) 15 Apr '24
by Conor McCarthy (@cmccarthy) 15 Apr '24
15 Apr '24
3
4
[PATCH v10 0/4] MR777: vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
by Conor McCarthy (@cmccarthy) 15 Apr '24
by Conor McCarthy (@cmccarthy) 15 Apr '24
15 Apr '24
3
7
14 Apr '24
3
4