[PATCH v2 0/8] MR787: vkd3d-shader/hlsl: Parse and write default values.
by Francisco Casas (@fcasas) 15 Apr '24
by Francisco Casas (@fcasas) 15 Apr '24
15 Apr '24
3
11
[PATCH 0/5] MR793: hlsl: Parse profile and register space reservations.
by Zebediah Figura (@zfigura) 15 Apr '24
by Zebediah Figura (@zfigura) 15 Apr '24
15 Apr '24
2
5
[PATCH 0/2] MR5502: notepad: Use wide character string literals
by Isaac Marovitz (@IsaacMarovitz) 15 Apr '24
by Isaac Marovitz (@IsaacMarovitz) 15 Apr '24
15 Apr '24
2
2
[PATCH 0/1] MR792: Draft: vkd3d-shader/hlsl: Support expressions as register offsets.
by Victor Chiletto (@vitorhnn) 15 Apr '24
by Victor Chiletto (@vitorhnn) 15 Apr '24
15 Apr '24
2
1
Re: [PATCH v2 0/2] MR790: vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v2 0/6] MR789: [2/2] vkd3d-shader/d3d-asm: Unify the output generation helpers. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v2 0/1] MR782: tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v4 0/3] MR779: vkd3d-shader/spirv: Implement MAD in two operations if flagged as precise. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v5 0/7] MR778: vkd3d-shader/ir: Prepare the CFG structurizer for handling Hull Shaders. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0
Re: [PATCH v5 0/3] MR773: vkd3d-shader/ir: Try harder to move `break's to the end of loops. - approved
by Alexandre Julliard (@julliard) 15 Apr '24
by Alexandre Julliard (@julliard) 15 Apr '24
15 Apr '24
1
0