07 Jul '22
1
0
07 Jul '22
1
0
[PATCH v4 0/4] MR375: ntdll: Fixes for runtime 64-bit shift functions.
by Zebediah Figura (@zfigura) 07 Jul '22
by Zebediah Figura (@zfigura) 07 Jul '22
07 Jul '22
2
4
Re: [PATCH v2 0/1] MR401: wbemprox: Provide more accurate system information - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/1] MR397: regedit: Replace heap_x*() functions with malloc(), realloc() and free() - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/1] MR381: mciqtz32: Fix thread handle leak if a second play. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v3 0/2] MR394: d3d8/tests: Build without -DWINE_NO_LONG_TYPES. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
[PATCH v3 0/4] MR358: atl: Avoid NULL pointer reference in AtlComModuleGetClassObject().
by Zhiyi Zhang (@zhiyi) 07 Jul '22
by Zhiyi Zhang (@zhiyi) 07 Jul '22
07 Jul '22
3
5
Re: [PATCH v2 0/2] MR382: widl: Fix missing support for struct / union parameterized type replacement. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0
Re: [PATCH v2 0/1] MR379: wined3d: Don't transition GENERAL layouts for blits. - approved
by Alexandre Julliard (@julliard) 07 Jul '22
by Alexandre Julliard (@julliard) 07 Jul '22
07 Jul '22
1
0