wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Nikolay Sivov : d3dx9: Implement ID3DXTextureShader::GetFunction().
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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Rémi Bernon : winebus.sys: Fix inverted SDL joystick hat switch y axis.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
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Zebediah Figura : wined3d: Omit GL_MAP_FLUSH_EXPLICIT_BIT for incoherent maps when ARB_MAP_BUFFER_RANGE is used.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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Oct. 15, 2021
1
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Oct. 15, 2021
1
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Conor McCarthy : vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
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Conor McCarthy : vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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Oct. 15, 2021
1
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Philip Rebohle : vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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Oct. 15, 2021
1
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