wine-commits@list.winehq.org
October 2021
- 2 participants
- 1165 discussions
Conor McCarthy : vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
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Conor McCarthy : vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Write SM4 texture declarations.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Conor McCarthy : tests: Add tests for d3d12_command_list_IASetVertexBuffers() calls with NULL views.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Conor McCarthy : tests: Add a test for 0 sample count resources to test_create_committed_resource().
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Conor McCarthy : vkd3d-shader/spirv: Implement support for descriptor array offsets.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Conor McCarthy : vkd3d: Introduce a helper function to chain vkd3d structures.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Sort extern objects by type and resource index for SM4.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Zebediah Figura : vkd3d-shader/hlsl: Write bound resources into the RDEF table.
by Alexandre Julliard Oct. 15, 2021
by Alexandre Julliard Oct. 15, 2021
Oct. 15, 2021
1
0
Jacek Caban : win32u: Move NtUserCreateDesktopEx implementation from user32.
by Alexandre Julliard Oct. 14, 2021
by Alexandre Julliard Oct. 14, 2021
Oct. 14, 2021
1
0