[Git][wine/vkd3d][master] vkd3d-shader/hlsl: Implement normalization of binary expressions.
by Henri Verbeet (@hverbeet) Dec. 11, 2024
by Henri Verbeet (@hverbeet) Dec. 11, 2024
Dec. 11, 2024
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[Git][wine/wine][master] 2 commits: user32: Fixup forwarded functions on 32-bit.
by Alexandre Julliard (@julliard) Dec. 10, 2024
by Alexandre Julliard (@julliard) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/wine][master] 3 commits: win32u: Extend display_lock CS around winstation check.
by Alexandre Julliard (@julliard) Dec. 10, 2024
by Alexandre Julliard (@julliard) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/wine][master] 2 commits: win32u: Copy the shape from the old surface when surface is recreated.
by Alexandre Julliard (@julliard) Dec. 10, 2024
by Alexandre Julliard (@julliard) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/wine][master] 2 commits: winebth.sys: Set the Information field in the IRP's STATUS_BLOCK after...
by Alexandre Julliard (@julliard) Dec. 10, 2024
by Alexandre Julliard (@julliard) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/vkd3d][master] 5 commits: vkd3d-shader/hlsl: Store SM4 constant buffer declarations in vsir program.
by Henri Verbeet (@hverbeet) Dec. 10, 2024
by Henri Verbeet (@hverbeet) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/vkd3d][master] 6 commits: tests: Add additional sampler allocation tests for SM1.
by Henri Verbeet (@hverbeet) Dec. 10, 2024
by Henri Verbeet (@hverbeet) Dec. 10, 2024
Dec. 10, 2024
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[Git][wine/wine][master] win32u: Release the Win16 mutex when yielding in peek_message.
by Alexandre Julliard (@julliard) Dec. 9, 2024
by Alexandre Julliard (@julliard) Dec. 9, 2024
Dec. 9, 2024
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[Git][wine/wine][master] msvcrt: Don't leak find handle or error in _findfirst().
by Alexandre Julliard (@julliard) Dec. 9, 2024
by Alexandre Julliard (@julliard) Dec. 9, 2024
Dec. 9, 2024
1
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[Git][wine/wine][master] ucrtbase/tests: Use correct size to GetEnvironmentVariableW.
by Alexandre Julliard (@julliard) Dec. 9, 2024
by Alexandre Julliard (@julliard) Dec. 9, 2024
Dec. 9, 2024
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