Re: [PATCH v7 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource - approved
by Alexandre Julliard (@julliard) June 16, 2022
by Alexandre Julliard (@julliard) June 16, 2022
June 16, 2022
1
0
[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.
by Nikolay Sivov (@nsivov) June 16, 2022
by Nikolay Sivov (@nsivov) June 16, 2022
June 16, 2022
6
28
1
0
[PATCH 0/3] MR260: ntdll: Improve xstate validation in NtGetContextThread()
by Paul Gofman (@gofman) June 16, 2022
by Paul Gofman (@gofman) June 16, 2022
June 16, 2022
2
3
[PATCH 0/5] MR255: d3d11: Fix reporting of some format caps.
by Zebediah Figura (@zfigura) June 16, 2022
by Zebediah Figura (@zfigura) June 16, 2022
June 16, 2022
5
11
2
7
Re: [PATCH v2 0/1] MR246: Allow renaming a file/directory to a different case of itself
by Gabriel Ivăncescu June 16, 2022
by Gabriel Ivăncescu June 16, 2022
June 16, 2022
1
0
Re: [PATCH v2 0/1] MR246: Allow renaming a file/directory to a different case of itself
by Huw Davies (@huw) June 16, 2022
by Huw Davies (@huw) June 16, 2022
June 16, 2022
1
0
[PATCH v3 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman) June 16, 2022
by Paul Gofman (@gofman) June 16, 2022
June 16, 2022
2
2
[PATCH v2 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman) June 16, 2022
by Paul Gofman (@gofman) June 16, 2022
June 16, 2022
2
1