[PATCH 0/1] MR256: ntdll: Do not open directory file when setting the same directory path.
by Paul Gofman (@gofman) June 16, 2022
by Paul Gofman (@gofman) June 16, 2022
June 16, 2022
3
2
[PATCH 0/4] MR233: win32u: Partially move raw input APIs.
by Zebediah Figura (@zfigura) June 16, 2022
by Zebediah Figura (@zfigura) June 16, 2022
June 16, 2022
5
26
[PATCH v4 0/1] MR134: ntdll: Don't hard-code the battery and AC adapter names on Linux
by Alex Henrie (@alexhenrie) June 16, 2022
by Alex Henrie (@alexhenrie) June 16, 2022
June 16, 2022
2
3
[PATCH v2 0/5] MR131: wined3d: Introduce wined3d_device_check_format_support().
by Chip Davis (@cdavis5e) June 15, 2022
by Chip Davis (@cdavis5e) June 15, 2022
June 15, 2022
6
16
[PATCH v6 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) June 15, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 15, 2022
June 15, 2022
4
3
[PATCH 0/1] MR254: winex11.drv: Change order register_extension for WGL_ARB_pixel_format_float.
by Sebastián Aedo June 15, 2022
by Sebastián Aedo June 15, 2022
June 15, 2022
1
1
2
7
[PATCH v5 0/3] MR247: uiautomationcore: Add basic IAccessible2 support.
by Connor McAdams (@cmcadams) June 15, 2022
by Connor McAdams (@cmcadams) June 15, 2022
June 15, 2022
3
4
Re: [PATCH v5 0/6] MR228: d3dx: improvements to texture creation functions - approved
by Alexandre Julliard (@julliard) June 15, 2022
by Alexandre Julliard (@julliard) June 15, 2022
June 15, 2022
1
0
Re: [PATCH v5 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers. - approved
by Alexandre Julliard (@julliard) June 15, 2022
by Alexandre Julliard (@julliard) June 15, 2022
June 15, 2022
1
0