[PATCH v3 0/4] MR231: SetWindowPos() parent window exposure fixes (#53153)
by Jinoh Kang (@iamahuman) June 17, 2022
by Jinoh Kang (@iamahuman) June 17, 2022
June 17, 2022
3
8
[PATCH v2 0/1] MR229: comctl32: Always paint SS_BITMAP static control background with WM_CTLCOLORSTATIC brush.
by Jinoh Kang (@iamahuman) June 17, 2022
by Jinoh Kang (@iamahuman) June 17, 2022
June 17, 2022
3
2
Re: [PATCH v2 0/2] MR258: win32u: Move menu tracking implementation from user32. - approved
by Alexandre Julliard (@julliard) June 16, 2022
by Alexandre Julliard (@julliard) June 16, 2022
June 16, 2022
1
0
[PATCH v2 0/1] MR254: winex11.drv: Change order register_extension for WGL_ARB_pixel_format_float.
by Sebastián Aedo June 16, 2022
by Sebastián Aedo June 16, 2022
June 16, 2022
2
2
Re: [PATCH v5 0/1] MR134: ntdll: Don't hard-code the battery and AC adapter names on Linux - approved
by Alexandre Julliard (@julliard) June 16, 2022
by Alexandre Julliard (@julliard) June 16, 2022
June 16, 2022
1
0
Re: [PATCH v7 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource - approved
by Alexandre Julliard (@julliard) June 16, 2022
by Alexandre Julliard (@julliard) June 16, 2022
June 16, 2022
1
0
[PATCH 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers.
by Nikolay Sivov (@nsivov) June 16, 2022
by Nikolay Sivov (@nsivov) June 16, 2022
June 16, 2022
6
28
1
0
[PATCH 0/3] MR260: ntdll: Improve xstate validation in NtGetContextThread()
by Paul Gofman (@gofman) June 16, 2022
by Paul Gofman (@gofman) June 16, 2022
June 16, 2022
2
3
[PATCH 0/5] MR255: d3d11: Fix reporting of some format caps.
by Zebediah Figura (@zfigura) June 16, 2022
by Zebediah Figura (@zfigura) June 16, 2022
June 16, 2022
5
11