[PATCH v2 0/5] MR131: wined3d: Introduce wined3d_device_check_format_support().
by Chip Davis (@cdavis5e) June 15, 2022
by Chip Davis (@cdavis5e) June 15, 2022
June 15, 2022
6
16
[PATCH v6 0/1] MR167: d3drm: IDirect3DRMMeshBuilder3::Load support loading from resource
by Alistair Leslie-Hughes (@alesliehughes) June 15, 2022
by Alistair Leslie-Hughes (@alesliehughes) June 15, 2022
June 15, 2022
4
3
[PATCH 0/1] MR254: winex11.drv: Change order register_extension for WGL_ARB_pixel_format_float.
by Sebastián Aedo June 15, 2022
by Sebastián Aedo June 15, 2022
June 15, 2022
1
1
2
7
[PATCH v5 0/3] MR247: uiautomationcore: Add basic IAccessible2 support.
by Connor McAdams (@cmcadams) June 15, 2022
by Connor McAdams (@cmcadams) June 15, 2022
June 15, 2022
3
4
Re: [PATCH v5 0/6] MR228: d3dx: improvements to texture creation functions - approved
by Alexandre Julliard (@julliard) June 15, 2022
by Alexandre Julliard (@julliard) June 15, 2022
June 15, 2022
1
0
Re: [PATCH v5 0/7] MR212: d3d11: Create dxgi resource objects for textures and buffers. - approved
by Alexandre Julliard (@julliard) June 15, 2022
by Alexandre Julliard (@julliard) June 15, 2022
June 15, 2022
1
0
Re: [PATCH v2 0/8] MR250: win32u: user32 conversion - approved
by Alexandre Julliard (@julliard) June 15, 2022
by Alexandre Julliard (@julliard) June 15, 2022
June 15, 2022
1
0
June 15, 2022
1
0
[PATCH v3 0/9] MR180: misc: Fixes and workarounds for UAF warnings. (GCC12)
by Rémi Bernon June 15, 2022
by Rémi Bernon June 15, 2022
June 15, 2022
2
10