Re: [PATCH v3 0/1] MR705: combase: Omit thread ID from the stub manager ipid for MTA objects. - approved
by Alexandre Julliard (@julliard) Aug. 30, 2022
by Alexandre Julliard (@julliard) Aug. 30, 2022
Aug. 30, 2022
1
0
Re: [PATCH v2 0/1] MR728: user32: DPI handling regression fix. - approved
by Alexandre Julliard (@julliard) Aug. 30, 2022
by Alexandre Julliard (@julliard) Aug. 30, 2022
Aug. 30, 2022
1
0
[PATCH 0/1] MR734: tests: Make sure only one thread prints traces at a time.
by Francois Gouget (@fgouget) Aug. 30, 2022
by Francois Gouget (@fgouget) Aug. 30, 2022
Aug. 30, 2022
2
1
[PATCH 0/6] MR685: wmvcore/tests: Add tests for output settings, pts ordering and threading support.
by Rémi Bernon Aug. 30, 2022
by Rémi Bernon Aug. 30, 2022
Aug. 30, 2022
4
10
[PATCH 0/1] MR727: evr/filter: Implement pin's connect/disconnect.
by Nikolay Sivov (@nsivov) Aug. 30, 2022
by Nikolay Sivov (@nsivov) Aug. 30, 2022
Aug. 30, 2022
4
3
[PATCH 0/2] MR732: d3dx10: Implement D3DX10PreprocessShaderFromMemory().
by Matteo Bruni (@Mystral) Aug. 30, 2022
by Matteo Bruni (@Mystral) Aug. 30, 2022
Aug. 30, 2022
3
3
[PATCH 0/1] MR601: d3dx10: Implement D3DX10PreprocessShaderFromMemory.
by Andrey Gusev (@agusev) Aug. 30, 2022
by Andrey Gusev (@agusev) Aug. 30, 2022
Aug. 30, 2022
3
5
[PATCH v5 0/6] MR720: winemac: Allow enumeration of non-primary display modes.
by Rémi Bernon Aug. 30, 2022
by Rémi Bernon Aug. 30, 2022
Aug. 30, 2022
3
8
Aug. 30, 2022
3
9
Re: [PATCH v2 0/6] MR641: d3dx: MipLevels and CubeTextures support
by Piotr Caban (@piotr) Aug. 30, 2022
by Piotr Caban (@piotr) Aug. 30, 2022
Aug. 30, 2022
1
0