[PATCH 0/1] MR688: ntdll: Introduce "WINEWOW64" environment variable, to enable new WoW64 behavior.
by Davide Beatrici (@davidebeatrici) Sept. 13, 2022
by Davide Beatrici (@davidebeatrici) Sept. 13, 2022
Sept. 13, 2022
7
10
Sept. 11, 2022
3
10
Sept. 7, 2022
3
9
[PATCH v2 0/8] MR695: winegstreamer: Initial fixes and refactor of the WM async reader.
by Rémi Bernon Sept. 6, 2022
by Rémi Bernon Sept. 6, 2022
Sept. 6, 2022
2
10
[PATCH v3 0/1] MR726: msvfw32: Use string comparison to determine class name equality.
by Alexandros Frantzis (@afrantzis) Sept. 5, 2022
by Alexandros Frantzis (@afrantzis) Sept. 5, 2022
Sept. 5, 2022
4
14
[PATCH 0/3] MR10: Move Wine headers to a wine/ subdirectory
by Alexandre Julliard (@julliard) Sept. 3, 2022
by Alexandre Julliard (@julliard) Sept. 3, 2022
Sept. 3, 2022
4
11
[PATCH 0/1] MR741: Draft: ntdll: Implement NtFlushProcessWriteBuffers.
by Torge Matthies (@tmatthies) Sept. 2, 2022
by Torge Matthies (@tmatthies) Sept. 2, 2022
Sept. 2, 2022
4
8
[PATCH v3 0/8] MR711: mf: Add some media session event tests for SetTopology and media type initialization.
by Rémi Bernon Sept. 2, 2022
by Rémi Bernon Sept. 2, 2022
Sept. 2, 2022
2
10
[PATCH v2 0/1] MR752: winecrt0: run C++ object destructors in DLL_PROCESS_DETACH.
by Kevin Puetz (@puetzk) Sept. 1, 2022
by Kevin Puetz (@puetzk) Sept. 1, 2022
Sept. 1, 2022
2
4
[PATCH v2 0/1] MR724: d3dx10/tests: Test block compressed texture data which has more than one block line.
by Ziqing Hui (@zhui) Sept. 1, 2022
by Ziqing Hui (@zhui) Sept. 1, 2022
Sept. 1, 2022
3
4