Re: [PATCH v2 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity). - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH v2 0/1] MR736: mfsrcsnk/wave: Initialize buffer pointer in ProcessSample() (Coverity). - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH v2 0/1] MR735: bcrypt/tests: Use CRT allocation functions. - approved
by Alexandre Julliard (@julliard) Aug. 31, 2022
by Alexandre Julliard (@julliard) Aug. 31, 2022
Aug. 31, 2022
1
0
Re: [PATCH 0/3] MR332: d3dx10: Support creating effect from pre-built shader - closed
by Matteo Bruni (@Mystral) Aug. 31, 2022
by Matteo Bruni (@Mystral) Aug. 31, 2022
Aug. 31, 2022
1
0
[PATCH v4 0/6] MR697: Implement d3dx10 effect creation for compiled shader.
by Ziqing Hui (@zhui) Aug. 31, 2022
by Ziqing Hui (@zhui) Aug. 31, 2022
Aug. 31, 2022
3
9
[PATCH 0/2] MR753: dwrite: Skip variation selectors in MapCharacters().
by Nikolay Sivov (@nsivov) Aug. 31, 2022
by Nikolay Sivov (@nsivov) Aug. 31, 2022
Aug. 31, 2022
2
2
Aug. 31, 2022
4
4
[PATCH 0/5] MR731: mshtml: Implement props forwarding for Storage.
by Gabriel Ivăncescu Aug. 31, 2022
by Gabriel Ivăncescu Aug. 31, 2022
Aug. 31, 2022
3
7
[PATCH v2 0/6] MR749: uiautomationcore: Implement UI Automation Runtime IDs and UiaHUiaNodeFromVariant.
by Connor McAdams (@cmcadams) Aug. 31, 2022
by Connor McAdams (@cmcadams) Aug. 31, 2022
Aug. 31, 2022
3
8
[PATCH 0/1] MR737: evr/filter: Initialize interface pointer in GetService() (Coverity).
by Nikolay Sivov (@nsivov) Aug. 31, 2022
by Nikolay Sivov (@nsivov) Aug. 31, 2022
Aug. 31, 2022
3
2