wine-gitlab@list.winehq.org
January 2023
- 4 participants
- 741 discussions
Jan. 25, 2023
2
5
[PATCH 0/2] MR69: vkd3d-shader/hlsl: Add sqrt() support for SM1.
by Nikolay Sivov (@nsivov) Jan. 25, 2023
by Nikolay Sivov (@nsivov) Jan. 25, 2023
Jan. 25, 2023
5
5
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
Jan. 25, 2023
1
0
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic.
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
Jan. 25, 2023
1
0
[PATCH 0/3] MR1972: include: Add ctime_s and localtime_s.
by Alex Henrie (@alexhenrie) Jan. 25, 2023
by Alex Henrie (@alexhenrie) Jan. 25, 2023
Jan. 25, 2023
3
4
[PATCH 0/4] MR1801: secur32: schannel AcceptSecurityContext support
by Evan Tang (@etang-cw) Jan. 25, 2023
by Evan Tang (@etang-cw) Jan. 25, 2023
Jan. 25, 2023
3
8
[PATCH 0/2] MR2015: ntdll: Take advantage of RTL_CONSTANT_STRING.
by Alex Henrie (@alexhenrie) Jan. 25, 2023
by Alex Henrie (@alexhenrie) Jan. 25, 2023
Jan. 25, 2023
3
3
Re: [PATCH v2 0/1] MR1806: include: Add RTL_CONSTANT_STRING.
by Jinoh Kang (@iamahuman) Jan. 25, 2023
by Jinoh Kang (@iamahuman) Jan. 25, 2023
Jan. 25, 2023
1
0
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Henri Verbeet (@hverbeet) Jan. 25, 2023
by Henri Verbeet (@hverbeet) Jan. 25, 2023
Jan. 25, 2023
1
0
[PATCH v3 0/1] MR67: vkd3d: Store a struct d3d12_descriptor_heap pointer in each CBV/SRV/UAV descriptor.
by Conor McCarthy (@cmccarthy) Jan. 25, 2023
by Conor McCarthy (@cmccarthy) Jan. 25, 2023
Jan. 25, 2023
3
2