wine-gitlab@list.winehq.org
January 2023
- 4 participants
- 742 discussions
Re: [PATCH v2 0/5] MR70: vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar and add more swizzle tests.
by Francisco Casas (@fcasas) Jan. 25, 2023
by Francisco Casas (@fcasas) Jan. 25, 2023
Jan. 25, 2023
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0
Jan. 25, 2023
2
5
[PATCH 0/2] MR69: vkd3d-shader/hlsl: Add sqrt() support for SM1.
by Nikolay Sivov (@nsivov) Jan. 25, 2023
by Nikolay Sivov (@nsivov) Jan. 25, 2023
Jan. 25, 2023
5
5
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
Jan. 25, 2023
1
0
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic.
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
by Giovanni Mascellani (@giomasce) Jan. 25, 2023
Jan. 25, 2023
1
0
[PATCH 0/3] MR1972: include: Add ctime_s and localtime_s.
by Alex Henrie (@alexhenrie) Jan. 25, 2023
by Alex Henrie (@alexhenrie) Jan. 25, 2023
Jan. 25, 2023
3
4
[PATCH 0/4] MR1801: secur32: schannel AcceptSecurityContext support
by Evan Tang (@etang-cw) Jan. 25, 2023
by Evan Tang (@etang-cw) Jan. 25, 2023
Jan. 25, 2023
3
8
[PATCH 0/2] MR2015: ntdll: Take advantage of RTL_CONSTANT_STRING.
by Alex Henrie (@alexhenrie) Jan. 25, 2023
by Alex Henrie (@alexhenrie) Jan. 25, 2023
Jan. 25, 2023
3
3
Re: [PATCH v2 0/1] MR1806: include: Add RTL_CONSTANT_STRING.
by Jinoh Kang (@iamahuman) Jan. 25, 2023
by Jinoh Kang (@iamahuman) Jan. 25, 2023
Jan. 25, 2023
1
0
Re: [PATCH v3 0/1] MR68: vkd3d-shader/hlsl: Support frac() intrinsic. - approved
by Henri Verbeet (@hverbeet) Jan. 25, 2023
by Henri Verbeet (@hverbeet) Jan. 25, 2023
Jan. 25, 2023
1
0