wine-gitlab@list.winehq.org
October 2023
- 4 participants
- 1217 discussions
[PATCH v2 0/1] MR407: Draft: vkd3d-shader/disasm: Initial support for disassembling TX binaries.
by Nikolay Sivov (@nsivov) Oct. 20, 2023
by Nikolay Sivov (@nsivov) Oct. 20, 2023
Oct. 20, 2023
4
6
Re: [PATCH v3 0/5] MR3975: Improve module's debug information. - approved
by Alexandre Julliard (@julliard) Oct. 20, 2023
by Alexandre Julliard (@julliard) Oct. 20, 2023
Oct. 20, 2023
1
0
Re: [PATCH v2 0/1] MR415: vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag. - approved
by Alexandre Julliard (@julliard) Oct. 20, 2023
by Alexandre Julliard (@julliard) Oct. 20, 2023
Oct. 20, 2023
1
0
Re: [PATCH v3 0/7] MR412: tests: Fix a number of tests so they pass on Windows. - approved
by Alexandre Julliard (@julliard) Oct. 20, 2023
by Alexandre Julliard (@julliard) Oct. 20, 2023
Oct. 20, 2023
1
0
Re: [PATCH v2 0/5] MR414: vkd3d-utils: Implement D3DGetBlobPart() and similar functions. - approved
by Alexandre Julliard (@julliard) Oct. 20, 2023
by Alexandre Julliard (@julliard) Oct. 20, 2023
Oct. 20, 2023
1
0
[PATCH 0/4] MR418: tests/shader-runner: Improvements, part 1.
by Francisco Casas (@fcasas) Oct. 20, 2023
by Francisco Casas (@fcasas) Oct. 20, 2023
Oct. 20, 2023
2
4
[PATCH v6 0/2] MR381: vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
by Nikolay Sivov (@nsivov) Oct. 20, 2023
by Nikolay Sivov (@nsivov) Oct. 20, 2023
Oct. 20, 2023
4
6
[PATCH v2 0/8] MR417: vkd3d-shader/hlsl: Add ceil() function.
by Nikolay Sivov (@nsivov) Oct. 20, 2023
by Nikolay Sivov (@nsivov) Oct. 20, 2023
Oct. 20, 2023
3
11
[PATCH v3 0/2] MR3854: winmm: Avoid use of hardcoded return values.
by Alistair Leslie-Hughes (@alesliehughes) Oct. 20, 2023
by Alistair Leslie-Hughes (@alesliehughes) Oct. 20, 2023
Oct. 20, 2023
2
2
[PATCH v3 0/2] MR4109: jscript: Fix Array.map and Array.reduce when last element doesn't exist.
by Gabriel Ivăncescu Oct. 20, 2023
by Gabriel Ivăncescu Oct. 20, 2023
Oct. 20, 2023
3
5