wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
Re: [PATCH v3 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
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0
Re: [PATCH v2 0/1] MR460: vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code(). - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
0
Re: [PATCH v3 0/7] MR454: hlsl: Improve function type matching a bit. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
0
Re: [PATCH v3 0/5] MR453: vkd3d-shader: Miscellaneous I/O patches. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
0
Re: [PATCH v11 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
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Re: [PATCH v2 0/1] MR456: vkd3d: Add support for the ID3D12Resource1 interface. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
0
Re: [PATCH v2 0/2] MR457: vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified. - approved
by Alexandre Julliard (@julliard) Nov. 9, 2023
by Alexandre Julliard (@julliard) Nov. 9, 2023
Nov. 9, 2023
1
0
[PATCH 0/9] MR4340: winewayland.drv: part 10.1: Vulkan VkSurfaceKHR
by Alexandros Frantzis (@afrantzis) Nov. 9, 2023
by Alexandros Frantzis (@afrantzis) Nov. 9, 2023
Nov. 9, 2023
3
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Nov. 9, 2023
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[PATCH v2 0/3] MR4349: winhttp/msi/wmiutils Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
Nov. 9, 2023
3
4