wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH v5 0/7] MR4341: msvcrt: Add implementation of more localized functions
by Bartosz Kosiorek (@gang65) Nov. 9, 2023
by Bartosz Kosiorek (@gang65) Nov. 9, 2023
Nov. 9, 2023
2
7
[PATCH v5 0/6] MR4339: dmsynth, dmloader: Fix memory leaks.
by Anton Baskanov (@baskanov) Nov. 9, 2023
by Anton Baskanov (@baskanov) Nov. 9, 2023
Nov. 9, 2023
4
10
[PATCH v7 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) Nov. 9, 2023
by Nikolay Sivov (@nsivov) Nov. 9, 2023
Nov. 9, 2023
3
31
[PATCH v2 0/9] MR4338: dmime: Implement support for tempo in performance time computation.
by Rémi Bernon Nov. 9, 2023
by Rémi Bernon Nov. 9, 2023
Nov. 9, 2023
3
12
[PATCH 0/4] MR458: vkd3d-shader/hlsl: Handle register(cX) reservations.
by Francisco Casas (@fcasas) Nov. 9, 2023
by Francisco Casas (@fcasas) Nov. 9, 2023
Nov. 9, 2023
3
8
[PATCH v4 0/6] MR4313: MSVCRT _(w)environ[] has a separate allocation chunk for each entry.
by eric pouech (@epo) Nov. 9, 2023
by eric pouech (@epo) Nov. 9, 2023
Nov. 9, 2023
3
10
[PATCH 0/1] MR4350: rpcrt4: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
Nov. 9, 2023
3
2
[PATCH v15 0/2] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) Nov. 9, 2023
by Yuxuan Shui (@yshui) Nov. 9, 2023
Nov. 9, 2023
3
4
[PATCH v2 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases.
by Giovanni Mascellani (@giomasce) Nov. 9, 2023
by Giovanni Mascellani (@giomasce) Nov. 9, 2023
Nov. 9, 2023
3
8
[PATCH 0/1] MR460: vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
4
3