wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1516 discussions
[PATCH v15 0/2] MR4310: ntdll: Tweak the binary representation of SRWLOCK.
by Yuxuan Shui (@yshui) Nov. 9, 2023
by Yuxuan Shui (@yshui) Nov. 9, 2023
Nov. 9, 2023
3
4
[PATCH v2 0/7] MR462: vkd3d-shader/ir: Keep track of hull shader phases.
by Giovanni Mascellani (@giomasce) Nov. 9, 2023
by Giovanni Mascellani (@giomasce) Nov. 9, 2023
Nov. 9, 2023
3
8
[PATCH 0/1] MR460: vkd3d-shader/ir: Check the handler before changing it to NOP in remove_dead_code().
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
4
3
Re: [PATCH v2 0/7] MR454: hlsl: Improve function type matching a bit. - approved
by Henri Verbeet (@hverbeet) Nov. 9, 2023
by Henri Verbeet (@hverbeet) Nov. 9, 2023
Nov. 9, 2023
1
0
[PATCH v2 0/5] MR453: vkd3d-shader: Miscellaneous I/O patches.
by Zebediah Figura (@zfigura) Nov. 9, 2023
by Zebediah Figura (@zfigura) Nov. 9, 2023
Nov. 9, 2023
3
7
[PATCH v10 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
4
12
Nov. 9, 2023
2
1
[PATCH 0/1] MR456: vkd3d: Add support for the ID3D12Resource1 interface.
by Henri Verbeet (@hverbeet) Nov. 9, 2023
by Henri Verbeet (@hverbeet) Nov. 9, 2023
Nov. 9, 2023
3
3
[PATCH 0/2] MR457: vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
by Henri Verbeet (@hverbeet) Nov. 9, 2023
by Henri Verbeet (@hverbeet) Nov. 9, 2023
Nov. 9, 2023
3
4
[PATCH v2 0/2] MR4204: winewayland.drv: Basic handling of Wayland keyboard events.
by Rémi Bernon Nov. 9, 2023
by Rémi Bernon Nov. 9, 2023
Nov. 9, 2023
4
6