wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1516 discussions
[PATCH 0/1] MR4347: comdlg32: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
Nov. 9, 2023
2
1
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
1
0
[PATCH 0/14] MR459: Draft: vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
2
14
Nov. 9, 2023
2
11
[PATCH v4 0/11] MR441: Draft: vkd3d-shader/dxil: Implement the DXIL CMP2 instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
2
11
[PATCH v2 0/4] MR4344: Always 0-terminate output string in LoadStringW().
by Paul Gofman (@gofman) Nov. 9, 2023
by Paul Gofman (@gofman) Nov. 9, 2023
Nov. 9, 2023
3
5
[PATCH 0/1] MR442: vkd3d-shader/ir: Normalise opcode double variants to their equivalent float variants.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
4
9
Nov. 9, 2023
4
4
[PATCH v9 0/8] MR436: vkd3d-shader/dxil: Implement the DXIL CAST instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
2
8
[PATCH 0/2] MR4345: wined3d: Record a dirty rect in wined3d_texture_create_dc().
by Zebediah Figura (@zfigura) Nov. 9, 2023
by Zebediah Figura (@zfigura) Nov. 9, 2023
Nov. 9, 2023
3
3