wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH v3 0/7] MR4341: msvcrt: Add implementation of more localized functions
by Bartosz Kosiorek (@gang65) Nov. 9, 2023
by Bartosz Kosiorek (@gang65) Nov. 9, 2023
Nov. 9, 2023
3
9
Nov. 9, 2023
2
1
[PATCH v3 0/1] MR4233: winmm: Fix pszSound allocation in PlaySound_Alloc().
by Paul Gofman (@gofman) Nov. 9, 2023
by Paul Gofman (@gofman) Nov. 9, 2023
Nov. 9, 2023
3
2
Nov. 9, 2023
3
2
[PATCH v2 0/2] MR4147: dsound: Dynamically allocate the global device GUID arrays.
by Alex Henrie (@alexhenrie) Nov. 9, 2023
by Alex Henrie (@alexhenrie) Nov. 9, 2023
Nov. 9, 2023
4
5
[PATCH v5 0/4] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
3
6
[PATCH 0/1] MR4348: msacm32: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
Nov. 9, 2023
2
1
[PATCH 0/1] MR4347: comdlg32: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
by Alistair Leslie-Hughes (@alesliehughes) Nov. 9, 2023
Nov. 9, 2023
2
1
Re: [PATCH v9 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
1
0
[PATCH 0/14] MR459: Draft: vkd3d-shader/dxil: Implement the DXIL VSELECT instruction.
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
by Conor McCarthy (@cmccarthy) Nov. 9, 2023
Nov. 9, 2023
2
14