wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1519 discussions
[PATCH 0/1] MR438: vkd3d-shader/tpf: Don't pass 0x4 as mask for vec4 constant src registers.
by Francisco Casas (@fcasas) Nov. 2, 2023
by Francisco Casas (@fcasas) Nov. 2, 2023
Nov. 2, 2023
3
2
[PATCH 0/4] MR437: tests: Add some tests for using technique blocks when compiling for pixel/vertex profiles.
by Nikolay Sivov (@nsivov) Nov. 2, 2023
by Nikolay Sivov (@nsivov) Nov. 2, 2023
Nov. 2, 2023
5
7
[PATCH 0/1] MR440: vkd3d-shader/dxil: Allow empty struct types.
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
Nov. 2, 2023
4
3
[PATCH 0/1] MR433: vkd3d-shader/dxil: Always apply the signature element start column to used_mask.
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
Nov. 2, 2023
4
5
Nov. 2, 2023
3
9
[PATCH v5 0/2] MR424: tests: Introduce a stress tester for vkd3d-shader.
by Giovanni Mascellani (@giomasce) Nov. 2, 2023
by Giovanni Mascellani (@giomasce) Nov. 2, 2023
Nov. 2, 2023
3
4
Nov. 2, 2023
3
5
[PATCH v3 0/4] MR421: spirv: Remove some code no longer used after I/O normalization.
by Zebediah Figura (@zfigura) Nov. 2, 2023
by Zebediah Figura (@zfigura) Nov. 2, 2023
Nov. 2, 2023
3
6
Nov. 2, 2023
2
5
[PATCH v5 0/5] MR409: vkd3d-shader/dxil: Implement the DXIL BINOP instruction.
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
by Conor McCarthy (@cmccarthy) Nov. 2, 2023
Nov. 2, 2023
2
5