wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
Re: [PATCH v23 0/14] MR3938: winegstreamer: Implement CLSID_CMpegVideoCodec - approved
by Alexandre Julliard (@julliard) Nov. 1, 2023
by Alexandre Julliard (@julliard) Nov. 1, 2023
Nov. 1, 2023
1
0
Re: [PATCH v3 0/3] MR431: vkd3d-shader: Accept 'loop' attribute - approved
by Alexandre Julliard (@julliard) Nov. 1, 2023
by Alexandre Julliard (@julliard) Nov. 1, 2023
Nov. 1, 2023
1
0
Re: [PATCH v3 0/3] MR425: tests: Immediately transition resources after a resource readback. - approved
by Alexandre Julliard (@julliard) Nov. 1, 2023
by Alexandre Julliard (@julliard) Nov. 1, 2023
Nov. 1, 2023
1
0
Re: [PATCH v8 0/5] MR408: vkd3d-shader/dxil: Implement constant buffer loads. - approved
by Alexandre Julliard (@julliard) Nov. 1, 2023
by Alexandre Julliard (@julliard) Nov. 1, 2023
Nov. 1, 2023
1
0
[PATCH v5 0/1] MR371: vkd3d-shader/hlsl: Implement ternary operator for SM1.
by Nikolay Sivov (@nsivov) Nov. 1, 2023
by Nikolay Sivov (@nsivov) Nov. 1, 2023
Nov. 1, 2023
2
1
[PATCH v2 0/8] MR4178: mshtml: Keep refs from associated objects to the window.
by Gabriel Ivăncescu Nov. 1, 2023
by Gabriel Ivăncescu Nov. 1, 2023
Nov. 1, 2023
2
14
[PATCH 0/1] MR4244: ntdll: use MurmurOAAT hash in hash_short_file_name
by Łukasz Komoszyński Nov. 1, 2023
by Łukasz Komoszyński Nov. 1, 2023
Nov. 1, 2023
6
9
Nov. 1, 2023
3
4
[PATCH v2 0/3] MR425: tests: Immediately transition resources after a resource readback.
by Giovanni Mascellani (@giomasce) Nov. 1, 2023
by Giovanni Mascellani (@giomasce) Nov. 1, 2023
Nov. 1, 2023
3
6
[PATCH v7 0/5] MR408: vkd3d-shader/dxil: Implement constant buffer loads.
by Conor McCarthy (@cmccarthy) Nov. 1, 2023
by Conor McCarthy (@cmccarthy) Nov. 1, 2023
Nov. 1, 2023
4
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