wine-gitlab@list.winehq.org
November 2023
- 4 participants
- 1513 discussions
[PATCH 0/2] MR4401: include: Don't use dllexport attribute for PE modules.
by Jacek Caban (@jacek) Nov. 15, 2023
by Jacek Caban (@jacek) Nov. 15, 2023
Nov. 15, 2023
3
3
[PATCH v4 0/12] MR471: Draft: vkd3d-shader/dxil: Implement the DXIL GEP and LOAD instructions.
by Conor McCarthy (@cmccarthy) Nov. 15, 2023
by Conor McCarthy (@cmccarthy) Nov. 15, 2023
Nov. 15, 2023
2
12
[PATCH v2 0/1] MR4392: server: Don't crash when opening null path with a console handle as RootDirectory.
by Jinoh Kang (@iamahuman) Nov. 15, 2023
by Jinoh Kang (@iamahuman) Nov. 15, 2023
Nov. 15, 2023
2
1
[PATCH 0/1] MR4400: wldp: Improve the WldpGetLockdownPolicy() stub.
by Hans Leidekker (@hans) Nov. 15, 2023
by Hans Leidekker (@hans) Nov. 15, 2023
Nov. 15, 2023
2
1
[PATCH v8 0/6] MR461: vkd3d: Implement ID3D12Device2::CreatePipelineState().
by Conor McCarthy (@cmccarthy) Nov. 15, 2023
by Conor McCarthy (@cmccarthy) Nov. 15, 2023
Nov. 15, 2023
4
9
[PATCH v15 0/3] MR474: Draft: Test running the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
Nov. 15, 2023
2
3
[PATCH v13 0/3] MR474: Draft: Test running the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
Nov. 15, 2023
2
3
[PATCH v11 0/3] MR474: Draft: Test running the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
Nov. 15, 2023
2
3
[PATCH v10 0/2] MR474: Draft: Test running the shader runner on the correct test data on Windows.
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
by Giovanni Mascellani (@giomasce) Nov. 15, 2023
Nov. 15, 2023
2
2
[PATCH v2 0/1] MR4373: user32: Add stubs for GetWindowDpiHostingBehavior and SetThreadDpiHostingBehavior
by Paweł Ulita Nov. 15, 2023
by Paweł Ulita Nov. 15, 2023
Nov. 15, 2023
2
4