wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 898 discussions
Re: [PATCH v4 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v9 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread. - approved
by Alexandre Julliard (@julliard) Dec. 14, 2023
by Alexandre Julliard (@julliard) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v11 0/7] MR443: tests: Add some tests for effects groups syntax.
by Nikolay Sivov (@nsivov) Dec. 14, 2023
by Nikolay Sivov (@nsivov) Dec. 14, 2023
Dec. 14, 2023
3
15
[PATCH v3 0/1] MR4697: include: Add SampleGrabber coclass definition in qedit.idl.
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
by Biswapriyo Nath (@Biswa96) Dec. 14, 2023
Dec. 14, 2023
3
2
Re: [PATCH v3 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH 0/1] MR4698: winewayland.drv: Add unaccelerated pointer support
by Grigory Vasilyev (@h0tc0d3) Dec. 14, 2023
by Grigory Vasilyev (@h0tc0d3) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Fabian Maurer (@DarkShadow44) Dec. 14, 2023
by Fabian Maurer (@DarkShadow44) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v2 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v4 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v3 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 14, 2023
by Zebediah Figura (@zfigura) Dec. 14, 2023
Dec. 14, 2023
2
6