wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 898 discussions
[PATCH 0/1] MR4694: ntdll: Make sure executable is large address aware and enables dynamic base and high entropy va before free reserved memory
by Looming Linux (@loominglinux) Dec. 14, 2023
by Looming Linux (@loominglinux) Dec. 14, 2023
Dec. 14, 2023
3
2
Re: [PATCH v5 0/5] MR519: vkd3d-shader/dxil: Support minimum precision.
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
Re: [PATCH v8 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread. - approved
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH 0/2] MR525: vkd3d-shader: Store vsir swizzles as uint32_t's.
by Henri Verbeet (@hverbeet) Dec. 14, 2023
by Henri Verbeet (@hverbeet) Dec. 14, 2023
Dec. 14, 2023
3
3
[PATCH v2 0/5] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 14, 2023
by Zebediah Figura (@zfigura) Dec. 14, 2023
Dec. 14, 2023
3
8
[PATCH v4 0/7] MR490: Draft: vkd3d-shader: Int64 support.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
4
10
Re: [PATCH v3 0/3] MR524: tests/shader-runner: Check for 64-bit support in the d3d11 and Vulkan runners. - approved
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
by Giovanni Mascellani (@giomasce) Dec. 14, 2023
Dec. 14, 2023
1
0
[PATCH v2 0/4] MR514: tests: Use the vulkan runner to run SM1 compilation tests.
by Francisco Casas (@fcasas) Dec. 14, 2023
by Francisco Casas (@fcasas) Dec. 14, 2023
Dec. 14, 2023
3
6
[PATCH v7 0/4] MR292: vkd3d: Write Vulkan descriptors in a worker thread.
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
by Conor McCarthy (@cmccarthy) Dec. 14, 2023
Dec. 14, 2023
2
4