wine-gitlab@list.winehq.org
December 2023
- 4 participants
- 898 discussions
Re: [PATCH v2 0/1] MR520: tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
Re: [PATCH v7 0/3] MR504: ci: Validate the SPIR-V code. - approved
by Alexandre Julliard (@julliard) Dec. 13, 2023
by Alexandre Julliard (@julliard) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH 0/4] MR518: vkd3d-shader: Enable sm1 -> spirv compilation.
by Zebediah Figura (@zfigura) Dec. 13, 2023
by Zebediah Figura (@zfigura) Dec. 13, 2023
Dec. 13, 2023
3
7
[PATCH 0/4] MR522: vkd3d-shader: Store vsir write masks as uint32_t's.
by Henri Verbeet (@hverbeet) Dec. 13, 2023
by Henri Verbeet (@hverbeet) Dec. 13, 2023
Dec. 13, 2023
2
4
[PATCH v3 0/1] MR521: tests: Test assigning multisampled textures with different sample counts.
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
by Giovanni Mascellani (@giomasce) Dec. 13, 2023
Dec. 13, 2023
3
2
[PATCH v13 0/7] MR450: vkd3d-shader/ir: Flatten structured control flow instructions.
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
by Conor McCarthy (@cmccarthy) Dec. 13, 2023
Dec. 13, 2023
5
14
Re: [PATCH v9 0/1] MR3931: windows.ui: Support accent colors in uisettings3_GetColorValue.
by Myah Caron (@qsniyg) Dec. 13, 2023
by Myah Caron (@qsniyg) Dec. 13, 2023
Dec. 13, 2023
1
0
[PATCH 0/1] MR4684: uiautomationcore/tests: Use CRT allocation functions.
by Alex Henrie (@alexhenrie) Dec. 13, 2023
by Alex Henrie (@alexhenrie) Dec. 13, 2023
Dec. 13, 2023
3
2
[PATCH v13 0/11] MR1074: Draft: ntdll: Improve Valgrind and GDB integration.
by Rémi Bernon Dec. 13, 2023
by Rémi Bernon Dec. 13, 2023
Dec. 13, 2023
3
15
[PATCH 0/1] MR4690: sapi/tests: Remove registry keys created by SetId().
by Sven Baars (@sbaars) Dec. 13, 2023
by Sven Baars (@sbaars) Dec. 13, 2023
Dec. 13, 2023
2
1