[PATCH 0/2] MR154: vkd3d-shader/hlsl: Fix numeric offset of object fields.
by Francisco Casas (@fcasas) April 11, 2023
by Francisco Casas (@fcasas) April 11, 2023
April 11, 2023
2
2
April 11, 2023
3
6
[PATCH v6 0/3] MR2496: Fix hang when a program calls IMFMediaSession_Start with an invalid source.
by Santino Mazza (@tati1454) April 11, 2023
by Santino Mazza (@tati1454) April 11, 2023
April 11, 2023
4
6
[PATCH v4 0/1] MR2617: kernel32/tests: Fix test for ACTCTX_FLAG_HMODULE_VALID with hModule = NULL case.
by Jinoh Kang (@iamahuman) April 11, 2023
by Jinoh Kang (@iamahuman) April 11, 2023
April 11, 2023
2
2
[PATCH v6 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
2
2
[PATCH v5 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
4
9
[PATCH v2 0/9] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions.
by Rémi Bernon April 11, 2023
by Rémi Bernon April 11, 2023
April 11, 2023
2
11
[PATCH v4 0/6] MR2577: d3dcompiler: Use the vkd3d-shader DXBC API.
by Henri Verbeet (@hverbeet) April 11, 2023
by Henri Verbeet (@hverbeet) April 11, 2023
April 11, 2023
3
10
[PATCH 0/5] MR2629: msvcrt: Use remaining math functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 11, 2023
by Alexandre Julliard (@julliard) April 11, 2023
April 11, 2023
3
6
[PATCH v3 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
4
4