[PATCH v5 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v4 0/2] MR2032: winex11: Allow replacing either context in wglShareLists.
by Alex Henrie (@alexhenrie) April 11, 2023
by Alex Henrie (@alexhenrie) April 11, 2023
April 11, 2023
3
6
[PATCH v2 0/1] MR2591: include: _InterlockedExchangePointer and _InterlockedCompareExchangePointer...
by Stefan Dösinger April 11, 2023
by Stefan Dösinger April 11, 2023
April 11, 2023
1
1
[PATCH 0/8] MR2627: imm32: Implement input context cache and use INPUTCONTEXT directly in some functions.
by Rémi Bernon April 11, 2023
by Rémi Bernon April 11, 2023
April 11, 2023
2
10
[PATCH v2 0/1] MR2622: ntdll: Use log-linear bucketing for free lists.
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
by Tatsuyuki Ishi (@ishitatsuyuki) April 11, 2023
April 11, 2023
5
8
[PATCH v2 0/2] MR2620: include: Add windows.ui.composition.interop.idl file.
by Mohamad Al-Jaf (@maljaf) April 11, 2023
by Mohamad Al-Jaf (@maljaf) April 11, 2023
April 11, 2023
4
6
[PATCH v4 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 11, 2023
by Ziqing Hui (@zhui) April 11, 2023
April 11, 2023
2
2
[PATCH 0/4] MR2626: wine{alsa,coreaudio,oss,pulse}: Move common mmdevdrv structs into mmdevapi.
by Davide Beatrici (@davidebeatrici) April 11, 2023
by Davide Beatrici (@davidebeatrici) April 11, 2023
April 11, 2023
3
11
[PATCH v4 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v3 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2