[PATCH v2 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
2
2
[PATCH v5 0/4] MR126: Handle map ranges if possible, or emit a warning.
by Conor McCarthy (@cmccarthy) April 11, 2023
by Conor McCarthy (@cmccarthy) April 11, 2023
April 11, 2023
4
7
[PATCH 0/1] MR2625: winex11.drv: Fix bit shifts in pixel format description for RGBA formats.
by Paul Gofman (@gofman) April 10, 2023
by Paul Gofman (@gofman) April 10, 2023
April 10, 2023
2
1
[PATCH v3 0/2] MR2546: winegstreamer: Create extra decodebin to decode compressed stream.
by Ziqing Hui (@zhui) April 10, 2023
by Ziqing Hui (@zhui) April 10, 2023
April 10, 2023
3
5
[PATCH v2 0/10] MR148: vkd3d-shader/hlsl: Support semantics for array types.
by Francisco Casas (@fcasas) April 10, 2023
by Francisco Casas (@fcasas) April 10, 2023
April 10, 2023
3
16
Re: [PATCH v3 0/1] MR2624: include: Fix IDirectXVideoDecoderService declaration in dxva2api.idl. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v3 0/1] MR2569: mshtml: Wine Gecko 2.47.4 release. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v2 0/13] MR2623: msvcrt: Use still more functions from the bundled musl library. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v2 0/5] MR2621: Some IShellView improvements. - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0
Re: [PATCH v7 0/5] MR2587: Support MF DXGI device manager in h264 decoder - approved
by Alexandre Julliard (@julliard) April 10, 2023
by Alexandre Julliard (@julliard) April 10, 2023
April 10, 2023
1
0