Re: [PATCH v2 0/2] MR151: vkd3d-shader/hlsl: Always align section sizes. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/2] MR149: Add const to a few variables. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/4] MR147: vkd3d-shader: Refactor SPIR-V compilation a bit. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR145: vkd3d-shader/hlsl: Treat half as float for casts. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/1] MR139: vkd3d-shader/hlsl: Add support for ternary operator. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v2 0/3] MR138: hlsl: Introduce some hlsl_block helpers. - approved
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
1
0
[PATCH v4 0/4] MR2159: winegstreamer: Stride and RGB formats, part 2/2.
by Zebediah Figura (@zfigura) April 6, 2023
by Zebediah Figura (@zfigura) April 6, 2023
April 6, 2023
3
8
[PATCH v4 0/4] MR2587: Support MF DXGI device manager in h264 decoder
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
7
[PATCH 0/1] MR2602: mfplat: Fix returned buffer length in dxgi_surface_buffer_lock().
by Paul Gofman (@gofman) April 6, 2023
by Paul Gofman (@gofman) April 6, 2023
April 6, 2023
4
3