[PATCH 0/12] MR2601: msvcrt: Use more functions from the bundled musl library.
by Alexandre Julliard (@julliard) April 6, 2023
by Alexandre Julliard (@julliard) April 6, 2023
April 6, 2023
3
13
[PATCH 0/2] MR141: vkd3d-shader/ir: Normalise hull shader control point phase I/O.
by Conor McCarthy (@cmccarthy) April 6, 2023
by Conor McCarthy (@cmccarthy) April 6, 2023
April 6, 2023
4
4
Re: [PATCH v5 0/5] MR2555: Draft: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
Re: [PATCH v5 0/5] MR2555: ntdll: Support ISOLATIONAWARE_MANIFEST_RESOURCE_ID (#18889)
by Jinoh Kang (@iamahuman) April 6, 2023
by Jinoh Kang (@iamahuman) April 6, 2023
April 6, 2023
1
0
[PATCH 0/1] MR150: vkd3d-shader/hlsl: Ignore "unroll" attribute for loops.
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
3
7
Re: [PATCH v7 0/3] MR2449: win32u: Add a few device GPU properties. - approved
by Huw Davies (@huw) April 6, 2023
by Huw Davies (@huw) April 6, 2023
April 6, 2023
1
0
[PATCH 0/2] MR2578: Fixing module paths in LdrPath (corner case).
by eric pouech (@epo) April 6, 2023
by eric pouech (@epo) April 6, 2023
April 6, 2023
3
4
[PATCH v3 0/1] MR135: vkd3d-shader/hlsl: Add support for sample index argument in Load().
by Nikolay Sivov (@nsivov) April 6, 2023
by Nikolay Sivov (@nsivov) April 6, 2023
April 6, 2023
3
3
[PATCH 0/3] MR2592: gdi32: Support DIB_PAL_INDICES in SetDIBits()
by Piotr Caban (@piotr) April 6, 2023
by Piotr Caban (@piotr) April 6, 2023
April 6, 2023
3
4