[PATCH 0/3] MR2853: win32u: Implement EVENT_SYSTEM_FOREGROUND
by Esme Povirk (@madewokherd) June 7, 2023
by Esme Povirk (@madewokherd) June 7, 2023
June 7, 2023
4
12
[PATCH v13 0/12] MR1857: Draft: comdlg32: IFileDialog navigation bar
by Vladislav Timonin (@vt) June 6, 2023
by Vladislav Timonin (@vt) June 6, 2023
June 6, 2023
6
20
[PATCH v2 0/9] MR209: vkd3d-shader/hlsl: Broaden resources support v2, part 3.
by Francisco Casas (@fcasas) June 6, 2023
by Francisco Casas (@fcasas) June 6, 2023
June 6, 2023
6
37
June 6, 2023
3
8
[PATCH v3 0/2] MR2883: evr: Respect RGB format stride in GetCurrentImage.
by Rémi Bernon June 5, 2023
by Rémi Bernon June 5, 2023
June 5, 2023
2
5
[PATCH 0/2] MR199: Draft: tests: Make ddxddy.shader_test pass for different GPUs.
by Francisco Casas (@fcasas) June 5, 2023
by Francisco Casas (@fcasas) June 5, 2023
June 5, 2023
3
6
June 3, 2023
4
16
[PATCH 0/4] MR2931: uiautomationcore: Introduce helper function source file and more provider event adviser support.
by Connor McAdams (@cmcadams) June 2, 2023
by Connor McAdams (@cmcadams) June 2, 2023
June 2, 2023
3
5
[PATCH v4 0/5] MR207: vkd3d-shader/hlsl: Support non-constant offset dereferences, part 1
by Francisco Casas (@fcasas) June 2, 2023
by Francisco Casas (@fcasas) June 2, 2023
June 2, 2023
3
6
[PATCH 0/6] MR2930: dxgi: Refactor D3D12 swapchain (first part)
by Giovanni Mascellani (@giomasce) June 2, 2023
by Giovanni Mascellani (@giomasce) June 2, 2023
June 2, 2023
3
7