June 8, 2023
2
11
[PATCH v3 0/2] MR3006: gdiplus: Improve performance of drawing, by reducing not needed calculations
by Bartosz Kosiorek (@gang65) June 8, 2023
by Bartosz Kosiorek (@gang65) June 8, 2023
June 8, 2023
3
3
June 8, 2023
1
5
[PATCH 0/1] MR226: vkd3d-shader/hlsl: Fold redudant casts again after lower narrowing casts.
by Francisco Casas (@fcasas) June 8, 2023
by Francisco Casas (@fcasas) June 8, 2023
June 8, 2023
5
4
[PATCH v3 0/7] MR223: hlsl: Return hlsl_ir_node pointers from instruction constructors, part 7.
by Zebediah Figura (@zfigura) June 8, 2023
by Zebediah Figura (@zfigura) June 8, 2023
June 8, 2023
3
8
[PATCH 0/2] MR224: tests: Test coarse and fine derivates and demand less precision from ddx() and ddy().
by Francisco Casas (@fcasas) June 8, 2023
by Francisco Casas (@fcasas) June 8, 2023
June 8, 2023
4
6
[PATCH v6 0/5] MR211: vkd3d-shader/hlsl: Support clip() intrinsic.
by Nikolay Sivov (@nsivov) June 8, 2023
by Nikolay Sivov (@nsivov) June 8, 2023
June 8, 2023
3
9
[PATCH 0/1] MR2995: rpcrt4: Don't use GetProcAddress for ole32 functions.
by Alex Henrie (@alexhenrie) June 8, 2023
by Alex Henrie (@alexhenrie) June 8, 2023
June 8, 2023
3
2
[PATCH v5 0/4] MR218: vkd3d-shader: Implement GetDimensions().
by Nikolay Sivov (@nsivov) June 8, 2023
by Nikolay Sivov (@nsivov) June 8, 2023
June 8, 2023
4
8
Re: [PATCH v5 0/1] MR2941: Prevent NULL pointer in editor_ensure_visible when retrieving row from cursor.
by Huw Davies (@huw) June 8, 2023
by Huw Davies (@huw) June 8, 2023
June 8, 2023
1
0