July 31, 2023
3
8
[PATCH v3 0/5] MR280: vkd3d-shader: sm1 semantic matching.
by Zebediah Figura (@zfigura) July 31, 2023
by Zebediah Figura (@zfigura) July 31, 2023
July 31, 2023
2
5
[PATCH 0/2] MR3456: comctl32: Add support for MSAA events on tab controls.
by Esme Povirk (@madewokherd) July 31, 2023
by Esme Povirk (@madewokherd) July 31, 2023
July 31, 2023
4
7
Re: [PATCH v2 0/2] MR3431: wined3d: Fix clears of the current render target in Vulkan
by Henri Verbeet (@hverbeet) July 31, 2023
by Henri Verbeet (@hverbeet) July 31, 2023
July 31, 2023
1
0
[PATCH v3 0/2] MR3461: gdiplus: Reject zero-width/zero-height rectangles
by David Kahurani (@kahurani) July 31, 2023
by David Kahurani (@kahurani) July 31, 2023
July 31, 2023
2
3
[PATCH v2 0/2] MR3461: gdiplus: Reject zero-width/zero-height rectangles
by David Kahurani (@kahurani) July 31, 2023
by David Kahurani (@kahurani) July 31, 2023
July 31, 2023
4
11
[PATCH 0/8] MR3464: win32u: Use user message packing for more messages. (part 4)
by Jacek Caban (@jacek) July 31, 2023
by Jacek Caban (@jacek) July 31, 2023
July 31, 2023
3
9
[PATCH v8 0/1] MR3392: comctl32/listview: Reset bNoItemMetrics to TRUE to make sure that listview items can be arranged correctly..
by Zhao Yi (@Zhaoyi) July 31, 2023
by Zhao Yi (@Zhaoyi) July 31, 2023
July 31, 2023
4
5
[PATCH 0/1] MR3443: jscript: Call the getter with the proper 'this' in invoke_prop_func.
by Gabriel Ivăncescu July 31, 2023
by Gabriel Ivăncescu July 31, 2023
July 31, 2023
2
4
July 31, 2023
4
5