July 31, 2023
3
7
[PATCH v2 0/4] MR288: hlsl: Some fixes caught by Wine tests.
by Zebediah Figura (@zfigura) July 31, 2023
by Zebediah Figura (@zfigura) July 31, 2023
July 31, 2023
5
8
July 31, 2023
3
2
[PATCH 0/1] MR3452: windowscodecs: Remove DECLSPEC_HIDDEN usage.
by Alistair Leslie-Hughes (@alesliehughes) July 31, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 31, 2023
July 31, 2023
4
3
[PATCH 0/5] MR290: hlsl: Replace bare list pointers with hlsl_block, part 7.
by Zebediah Figura (@zfigura) July 31, 2023
by Zebediah Figura (@zfigura) July 31, 2023
July 31, 2023
4
7
[PATCH v4 0/5] MR280: vkd3d-shader: sm1 semantic matching.
by Zebediah Figura (@zfigura) July 31, 2023
by Zebediah Figura (@zfigura) July 31, 2023
July 31, 2023
3
7
July 31, 2023
3
8
[PATCH v3 0/5] MR280: vkd3d-shader: sm1 semantic matching.
by Zebediah Figura (@zfigura) July 31, 2023
by Zebediah Figura (@zfigura) July 31, 2023
July 31, 2023
2
5
[PATCH 0/2] MR3456: comctl32: Add support for MSAA events on tab controls.
by Esme Povirk (@madewokherd) July 31, 2023
by Esme Povirk (@madewokherd) July 31, 2023
July 31, 2023
4
7
Re: [PATCH v2 0/2] MR3431: wined3d: Fix clears of the current render target in Vulkan
by Henri Verbeet (@hverbeet) July 31, 2023
by Henri Verbeet (@hverbeet) July 31, 2023
July 31, 2023
1
0