[PATCH 0/5] MR3282: Remove DECLSPEC_HIDDEN macro DirectX series
by Alistair Leslie-Hughes (@alesliehughes) July 11, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 11, 2023
July 11, 2023
4
7
[PATCH 0/1] MR3296: gdiplus: Dump both variable address and internal values for matrices
by David Kahurani (@kahurani) July 11, 2023
by David Kahurani (@kahurani) July 11, 2023
July 11, 2023
3
2
[PATCH 0/2] MR3293: windowscodecs: Remove misleading comment
by Alistair Leslie-Hughes (@alesliehughes) July 11, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 11, 2023
July 11, 2023
3
3
[PATCH 0/1] MR3294: win32u: Cast to ULONG in NtUserSetWindowLong().
by Sven Baars (@sbaars) July 11, 2023
by Sven Baars (@sbaars) July 11, 2023
July 11, 2023
3
2
[PATCH v9 0/4] MR1895: Fixes for NtOpenFile of read-only files with FILE_WRITE_ATTRIBUTES
by Joel Holdsworth (@jhol) July 11, 2023
by Joel Holdsworth (@jhol) July 11, 2023
July 11, 2023
7
23
2
2
[PATCH 0/5] MR270: hlsl: Replace bare list pointers with hlsl_block, part 3.
by Zebediah Figura (@zfigura) July 11, 2023
by Zebediah Figura (@zfigura) July 11, 2023
July 11, 2023
4
7
[PATCH v5 0/7] MR259: vkd3d-shader/dxil: Read the DXIL module.
by Conor McCarthy (@cmccarthy) July 11, 2023
by Conor McCarthy (@cmccarthy) July 11, 2023
July 11, 2023
3
8
[PATCH v4 0/1] MR3247: d3d11/tests: Add basic test for shared resources.
by Paul Gofman (@gofman) July 11, 2023
by Paul Gofman (@gofman) July 11, 2023
July 11, 2023
4
4
[PATCH 0/1] MR3299: ntdll/tests: Update some more todos that succeed with the new wow64 architecture.
by Sven Baars (@sbaars) July 11, 2023
by Sven Baars (@sbaars) July 11, 2023
July 11, 2023
2
1