[PATCH v3 0/4] MR263: vkd3d-shader/spirv: Refactor the type system.
by Conor McCarthy (@cmccarthy) July 12, 2023
by Conor McCarthy (@cmccarthy) July 12, 2023
July 12, 2023
2
4
July 12, 2023
2
3
[PATCH v12 0/1] MR3114: comctl32/syslink: Check item type before increasing link ID in SYSLINK_LinkAtPt().
by Zhao Yi (@Zhaoyi) July 12, 2023
by Zhao Yi (@Zhaoyi) July 12, 2023
July 12, 2023
2
1
[PATCH v2 0/2] MR3230: comdlg32: Add parent folder button to IFileDialog
by Jacob Czekalla (@Maaka00524) July 11, 2023
by Jacob Czekalla (@Maaka00524) July 11, 2023
July 11, 2023
2
2
[PATCH v2 0/7] MR3211: wined3d: Don't force going through a texture when downloading from renderbuffers.
by Matteo Bruni (@Mystral) July 11, 2023
by Matteo Bruni (@Mystral) July 11, 2023
July 11, 2023
2
7
[PATCH 0/2] MR274: vkd3d-shader/tpf: Support some of the UAV types when writing RDEF records.
by Nikolay Sivov (@nsivov) July 11, 2023
by Nikolay Sivov (@nsivov) July 11, 2023
July 11, 2023
3
3
Re: [PATCH v2 0/1] MR3263: d3dcompiler/tests: Add some tests for matrix packing order compile flags.
by Zebediah Figura (@zfigura) July 11, 2023
by Zebediah Figura (@zfigura) July 11, 2023
July 11, 2023
1
0
[PATCH v4 0/9] MR209: vkd3d-shader/hlsl: Broaden resources support v2, part 3.
by Francisco Casas (@fcasas) July 11, 2023
by Francisco Casas (@fcasas) July 11, 2023
July 11, 2023
4
19
[PATCH 0/5] MR275: hlsl: Replace bare list pointers with hlsl_block, part 4.
by Zebediah Figura (@zfigura) July 11, 2023
by Zebediah Figura (@zfigura) July 11, 2023
July 11, 2023
2
5
Re: [PATCH v2 0/5] MR3282: Remove DECLSPEC_HIDDEN macro DirectX series - approved
by Alexandre Julliard (@julliard) July 11, 2023
by Alexandre Julliard (@julliard) July 11, 2023
July 11, 2023
1
0