[PATCH v3 0/6] MR259: vkd3d-shader/dxil: Read the DXIL module.
by Conor McCarthy (@cmccarthy) July 7, 2023
by Conor McCarthy (@cmccarthy) July 7, 2023
July 7, 2023
2
6
[PATCH v2 0/6] MR259: vkd3d-shader/dxil: Read the DXIL module.
by Conor McCarthy (@cmccarthy) July 7, 2023
by Conor McCarthy (@cmccarthy) July 7, 2023
July 7, 2023
3
13
July 7, 2023
2
6
[PATCH v2 0/1] MR261: vkd3d-shader: Add compiler option to specify matrix majority.
by Nikolay Sivov (@nsivov) July 7, 2023
by Nikolay Sivov (@nsivov) July 7, 2023
July 7, 2023
4
9
[PATCH v2 0/1] MR3222: localspl: Add workaround for old versions of cups.h
by Fabian Maurer (@DarkShadow44) July 7, 2023
by Fabian Maurer (@DarkShadow44) July 7, 2023
July 7, 2023
4
6
[PATCH 0/6] MR3261: Remove DECLSPEC_HIDDEN macro various dlls.
by Alistair Leslie-Hughes (@alesliehughes) July 7, 2023
by Alistair Leslie-Hughes (@alesliehughes) July 7, 2023
July 7, 2023
4
8
Re: [PATCH v4 0/6] MR3165: dxgi: Introduce a worker thread for each D3D12 swapchain (first part).
by Giovanni Mascellani (@giomasce) July 7, 2023
by Giovanni Mascellani (@giomasce) July 7, 2023
July 7, 2023
1
0
[PATCH 0/3] MR3246: Better handling when debuggee terminates when attaching to it.
by eric pouech (@epo) July 7, 2023
by eric pouech (@epo) July 7, 2023
July 7, 2023
3
5
[PATCH v4 0/8] MR3249: windows.networking.hostname: Implement IHostNameFactory::CreateHostName().
by Mohamad Al-Jaf (@maljaf) July 7, 2023
by Mohamad Al-Jaf (@maljaf) July 7, 2023
July 7, 2023
4
14
July 7, 2023
1
0