wine-gitlab@list.winehq.org
August 2023
- 4 participants
- 1120 discussions
[PATCH v2 0/2] MR292: vkd3d: Write Vulkan descriptors in a worker thread.
by Conor McCarthy (@cmccarthy) Aug. 15, 2023
by Conor McCarthy (@cmccarthy) Aug. 15, 2023
Aug. 15, 2023
3
3
[PATCH v2 0/1] MR3574: configure: don't require pcsclite header for winscard
by David McFarland (@corngood) Aug. 15, 2023
by David McFarland (@corngood) Aug. 15, 2023
Aug. 15, 2023
3
4
[PATCH 0/1] MR3525: ntdll: allow NULL timeout in NtCreateNamedPipeFile.
by Etaash Mathamsetty (@etaash.mathamsetty) Aug. 15, 2023
by Etaash Mathamsetty (@etaash.mathamsetty) Aug. 15, 2023
Aug. 15, 2023
3
2
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
Aug. 15, 2023
1
0
[PATCH v6 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) Aug. 15, 2023
by Yuxuan Shui (@yshui) Aug. 15, 2023
Aug. 15, 2023
4
3
[PATCH v7 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) Aug. 15, 2023
by Yuxuan Shui (@yshui) Aug. 15, 2023
Aug. 15, 2023
3
2
[PATCH 0/2] MR302: vkd3d-shader/hlsl: Allow 'const' modifier without initializer in the global scope.
by Nikolay Sivov (@nsivov) Aug. 15, 2023
by Nikolay Sivov (@nsivov) Aug. 15, 2023
Aug. 15, 2023
6
7
[PATCH 0/3] MR300: hlsl: Replace bare list pointers with hlsl_b;lock, part 8.
by Zebediah Figura (@zfigura) Aug. 15, 2023
by Zebediah Figura (@zfigura) Aug. 15, 2023
Aug. 15, 2023
5
6
[PATCH v2 0/6] MR299: vkd3d-shader/hlsl: Get SM4 texture allocation order and RDEF bind count for lowered combined samplers right.
by Francisco Casas (@fcasas) Aug. 15, 2023
by Francisco Casas (@fcasas) Aug. 15, 2023
Aug. 15, 2023
5
10
[PATCH v5 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) Aug. 15, 2023
by Yuxuan Shui (@yshui) Aug. 15, 2023
Aug. 15, 2023
3
3