wine-gitlab@list.winehq.org
August 2023
- 4 participants
- 1121 discussions
[PATCH v2 0/6] MR299: vkd3d-shader/hlsl: Get SM4 texture allocation order and RDEF bind count for lowered combined samplers right.
by Francisco Casas (@fcasas) Aug. 15, 2023
by Francisco Casas (@fcasas) Aug. 15, 2023
Aug. 15, 2023
5
10
[PATCH v5 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) Aug. 15, 2023
by Yuxuan Shui (@yshui) Aug. 15, 2023
Aug. 15, 2023
3
3
[PATCH v4 0/1] MR3567: jscript: handle Array.prototype.splice with omitted deleteCount
by Yuxuan Shui (@yshui) Aug. 15, 2023
by Yuxuan Shui (@yshui) Aug. 15, 2023
Aug. 15, 2023
3
5
[PATCH 0/1] MR3574: configure: don't require pcsclite header for winscard
by David McFarland (@corngood) Aug. 15, 2023
by David McFarland (@corngood) Aug. 15, 2023
Aug. 15, 2023
3
4
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
Aug. 15, 2023
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
Aug. 15, 2023
1
0
[PATCH 0/5] MR3534: wined3d: Move GL declarations to wined3d_gl.h, part 3.
by Zebediah Figura (@zfigura) Aug. 15, 2023
by Zebediah Figura (@zfigura) Aug. 15, 2023
Aug. 15, 2023
3
6
Re: [PATCH v2 0/2] MR3431: wined3d: Fix clears of the current render target in Vulkan - approved
by Jan Sikorski (@jsikorski) Aug. 15, 2023
by Jan Sikorski (@jsikorski) Aug. 15, 2023
Aug. 15, 2023
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Alexandre Julliard (@julliard) Aug. 15, 2023
by Alexandre Julliard (@julliard) Aug. 15, 2023
Aug. 15, 2023
1
0
Re: [PATCH v2 0/1] MR3447: ntdll/unix: NtTerminateThread should accept NULL handle
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
by Ake Rehnman (@ake.rehnman) Aug. 15, 2023
Aug. 15, 2023
1
0