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January 2024
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- 1251 discussions
[PATCH v2 0/8] MR532: vkd3d: Assorted fixes for MoltenVK, part 1.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
2
8
[PATCH 0/8] MR532: vkd3d: Assorted fixes for MoltenVK, part 1.
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
by Giovanni Mascellani (@giomasce) Jan. 4, 2024
Jan. 4, 2024
3
11
[PATCH v8 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
3
5
[PATCH v2 0/1] MR4757: wined3d: Do not remove invalid BO users from the list when destroying views.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
3
2
[PATCH 0/2] MR4783: dmime, dmloader: Avoid leaking track and segment references.
by Rémi Bernon Jan. 4, 2024
by Rémi Bernon Jan. 4, 2024
Jan. 4, 2024
2
4
Jan. 4, 2024
2
11
[PATCH v4 0/3] MR4774: msvcrt: Compare environmental variable names case insensitively
by Zsolt Vadász Jan. 4, 2024
by Zsolt Vadász Jan. 4, 2024
Jan. 4, 2024
4
5
[PATCH v4 0/1] MR523: vkd3d: Use mutable descriptors if available.
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
by Conor McCarthy (@cmccarthy) Jan. 4, 2024
Jan. 4, 2024
4
6
Jan. 4, 2024
3
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[PATCH v3 0/2] MR527: vkd3d-shader: Implement I/O for shader model 2.
by Zebediah Figura (@zfigura) Jan. 4, 2024
by Zebediah Figura (@zfigura) Jan. 4, 2024
Jan. 4, 2024
3
3