wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1135 discussions
[PATCH v4 0/4] MR612: vkd3d-shader: Emit more debug info.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
3
8
[PATCH 0/1] MR4999: comctl32: Make functions that DxWnd can hot-patch hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
3
6
[PATCH 0/1] MR5002: dinput: Make DirectInputCreateEx hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
2
2
[PATCH 0/1] MR5001: ddraw: Make functions that DxWnd can hot-patch hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
3
3
[PATCH 0/1] MR5000: comdlg32: Make functions that DxWnd can hot-patch hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
2
2
[PATCH 0/1] MR4997: avifil32: Make functions that DxWnd can hot-patch hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
2
2
[PATCH v8 0/1] MR384: vkd3d: Replace the descriptor object cache with a thread-local implementation.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
1
[PATCH v12 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
6
[PATCH v3 0/4] MR611: vkd3d-shader/dxil: Implement DX intrinsic TextureStore.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
5
[PATCH v5 0/4] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
Feb. 2, 2024
3
11