wine-gitlab@list.winehq.org
February 2024
- 3 participants
- 1140 discussions
[PATCH 0/1] MR4997: avifil32: Make functions that DxWnd can hot-patch hot-patchable.
by Alex Henrie (@alexhenrie) Feb. 2, 2024
by Alex Henrie (@alexhenrie) Feb. 2, 2024
Feb. 2, 2024
2
2
[PATCH v8 0/1] MR384: vkd3d: Replace the descriptor object cache with a thread-local implementation.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
1
[PATCH v12 0/4] MR519: vkd3d-shader/dxil: Support minimum precision.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
6
[PATCH v3 0/4] MR611: vkd3d-shader/dxil: Implement DX intrinsic TextureStore.
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
by Conor McCarthy (@cmccarthy) Feb. 2, 2024
Feb. 2, 2024
2
5
[PATCH v5 0/4] MR4857: Draft: gdi32,win32u: Implement D3DKMTEnumAdapters2.
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
by Krzysztof Bogacki (@Saancreed) Feb. 2, 2024
Feb. 2, 2024
3
11
[PATCH v2 0/1] MR4996: ntdll: Assume process-private futexes are always present on Linux.
by Brendan Shanks (@bshanks) Feb. 1, 2024
by Brendan Shanks (@bshanks) Feb. 1, 2024
Feb. 1, 2024
2
1
Re: [PATCH v2 0/1] MR624: vkd3d: Introduce a debug helper for CPU descriptor handles. - approved
by Alexandre Julliard (@julliard) Feb. 1, 2024
by Alexandre Julliard (@julliard) Feb. 1, 2024
Feb. 1, 2024
1
0
Re: [PATCH v2 0/8] MR623: vkd3d: Avoid (U)LONGs in state.c and vkd3d_main.c. - approved
by Alexandre Julliard (@julliard) Feb. 1, 2024
by Alexandre Julliard (@julliard) Feb. 1, 2024
Feb. 1, 2024
1
0
Re: [PATCH v3 0/1] MR621: vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate. - approved
by Alexandre Julliard (@julliard) Feb. 1, 2024
by Alexandre Julliard (@julliard) Feb. 1, 2024
Feb. 1, 2024
1
0
Re: [PATCH v3 0/6] MR617: vkd3d: More device interface versions and GetResourceAllocationInfo1(). - approved
by Alexandre Julliard (@julliard) Feb. 1, 2024
by Alexandre Julliard (@julliard) Feb. 1, 2024
Feb. 1, 2024
1
0