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February 2024
- 3 participants
- 1140 discussions
[PATCH v5 0/7] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) Feb. 23, 2024
by Giovanni Mascellani (@giomasce) Feb. 23, 2024
Feb. 23, 2024
3
12
[PATCH v2 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) Feb. 23, 2024
by Conor McCarthy (@cmccarthy) Feb. 23, 2024
Feb. 23, 2024
2
1
[PATCH 0/1] MR673: tests/shader-runner: Add sampler comparison tests.
by Conor McCarthy (@cmccarthy) Feb. 23, 2024
by Conor McCarthy (@cmccarthy) Feb. 23, 2024
Feb. 23, 2024
2
1
[PATCH 0/11] MR672: vkd3d-shader/ir: Introduce a better CFG structurizer, part 3.
by Giovanni Mascellani (@giomasce) Feb. 22, 2024
by Giovanni Mascellani (@giomasce) Feb. 22, 2024
Feb. 22, 2024
2
11
[PATCH v4 0/3] MR662: vkd3d-shader/ir: Introduce a better CFG structurizer, part 2.
by Giovanni Mascellani (@giomasce) Feb. 22, 2024
by Giovanni Mascellani (@giomasce) Feb. 22, 2024
Feb. 22, 2024
2
4
2
12
Re: [PATCH v3 0/4] MR668: configure: Enable some more warnings. - approved
by Alexandre Julliard (@julliard) Feb. 22, 2024
by Alexandre Julliard (@julliard) Feb. 22, 2024
Feb. 22, 2024
1
0
Re: [PATCH v2 0/1] MR667: vkd3d: Disable "robustBufferAccess2" as well when we disable "robustBufferAccess". - approved
by Alexandre Julliard (@julliard) Feb. 22, 2024
by Alexandre Julliard (@julliard) Feb. 22, 2024
Feb. 22, 2024
1
0
Re: [PATCH v2 0/2] MR665: vkd3d-shader/dxil: Implement more DX sample intrinsics. - approved
by Alexandre Julliard (@julliard) Feb. 22, 2024
by Alexandre Julliard (@julliard) Feb. 22, 2024
Feb. 22, 2024
1
0
Re: [PATCH v2 0/1] MR664: vkd3d-shader/hlsl: Check the resource format for UAVs also in hlsl_types_are_equal(). - approved
by Alexandre Julliard (@julliard) Feb. 22, 2024
by Alexandre Julliard (@julliard) Feb. 22, 2024
Feb. 22, 2024
1
0