Re: [PATCH v6 0/4] MR5161: d3drm: Implement Update and related functions
by Zebediah Figura (@zfigura) March 5, 2024
by Zebediah Figura (@zfigura) March 5, 2024
March 5, 2024
1
0
Re: [PATCH v6 0/4] MR5161: d3drm: Implement Update and related functions
by Zebediah Figura (@zfigura) March 5, 2024
by Zebediah Figura (@zfigura) March 5, 2024
March 5, 2024
1
0
[PATCH 0/3] MR5237: Use futexes on macOS for thread-ID alerts.
by Marc-Aurel Zent (@mzent) March 5, 2024
by Marc-Aurel Zent (@mzent) March 5, 2024
March 5, 2024
3
5
[PATCH 0/4] MR5228: Administrator tokens, part 2: Create Wine processes with a limited token.
by Zebediah Figura (@zfigura) March 5, 2024
by Zebediah Figura (@zfigura) March 5, 2024
March 5, 2024
2
5
[PATCH 0/1] MR5165: wined3d: Slightly adjust an ERR in shader_spirv_compile_shader().
by Henri Verbeet (@hverbeet) March 5, 2024
by Henri Verbeet (@hverbeet) March 5, 2024
March 5, 2024
4
3
[PATCH 0/2] MR5229: ole32: Do not lock storage in read-only deny-write mode.
by Daniel Lehman (@dlehman25) March 5, 2024
by Daniel Lehman (@dlehman25) March 5, 2024
March 5, 2024
4
4
[PATCH v3 0/2] MR5222: kernelbase: Allow WriteProcessMemory to succeed on PAGE_EXECUTE_READ.
by Marc-Aurel Zent (@mzent) March 5, 2024
by Marc-Aurel Zent (@mzent) March 5, 2024
March 5, 2024
5
14
[PATCH v2 0/6] MR5171: wined3d/nvrc: Move state application to nvrc_apply_draw_state().
by Zebediah Figura (@zfigura) March 5, 2024
by Zebediah Figura (@zfigura) March 5, 2024
March 5, 2024
3
7
[PATCH v27 0/193] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
1
1
3
6