March 5, 2024
3
8
[PATCH v26 0/194] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
1
0
March 5, 2024
3
6
[PATCH v25 0/194] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
1
0
March 5, 2024
3
5
[PATCH v24 0/194] MR648: Draft: vkd3d-shader: [Test] SM 6.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
1
0
[PATCH 0/1] MR5227: ntdll: Respect red zone in usr1_handler() on x64.
by Paul Gofman (@gofman) March 5, 2024
by Paul Gofman (@gofman) March 5, 2024
March 5, 2024
2
1
[PATCH 0/3] MR682: vkd3d-compiler: Set the feature flags compile option.
by Conor McCarthy (@cmccarthy) March 5, 2024
by Conor McCarthy (@cmccarthy) March 5, 2024
March 5, 2024
4
7
Re: [PATCH v3 0/1] MR685: vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used. - approved
by Alexandre Julliard (@julliard) March 4, 2024
by Alexandre Julliard (@julliard) March 4, 2024
March 4, 2024
1
0
Re: [PATCH v2 0/2] MR688: tests/shader_runner: Set the SPIR-V feature flags based on the runner caps. - approved
by Alexandre Julliard (@julliard) March 4, 2024
by Alexandre Julliard (@julliard) March 4, 2024
March 4, 2024
1
0