Re: [PATCH v2 0/1] MR685: vkd3d-shader/hlsl: Write the SFI0 section and "REQUIRES_ROVS" flag when ROVs are used.
by Zebediah Figura (@zfigura) March 4, 2024
by Zebediah Figura (@zfigura) March 4, 2024
March 4, 2024
1
0
[PATCH 0/6] MR5224: Explicitly request debug info in critical sections.
by Paul Gofman (@gofman) March 4, 2024
by Paul Gofman (@gofman) March 4, 2024
March 4, 2024
5
9
[PATCH 0/4] MR5216: msi: Fix costing calculations a bit, and avoid overflow.
by Zebediah Figura (@zfigura) March 4, 2024
by Zebediah Figura (@zfigura) March 4, 2024
March 4, 2024
4
9
[PATCH v2 0/7] MR5215: shell32: shell32: Implement Paste in the item menu.
by Zebediah Figura (@zfigura) March 4, 2024
by Zebediah Figura (@zfigura) March 4, 2024
March 4, 2024
2
8
[PATCH v2 0/1] MR5188: Draft: winemac.drv: Hide app's dock icon when it wouldn't have a taskbar item on Windows.
by Tim Clem (@tclem) March 4, 2024
by Tim Clem (@tclem) March 4, 2024
March 4, 2024
2
3
[PATCH 0/2] MR688: tests/shader_runner: Set the SPIR-V feature flags based on the runner caps.
by Henri Verbeet (@hverbeet) March 4, 2024
by Henri Verbeet (@hverbeet) March 4, 2024
March 4, 2024
3
4
[PATCH 0/1] MR687: vkd3d-compiler: Compile SPIR-V shaders with the int64 and float64 features.
by Henri Verbeet (@hverbeet) March 4, 2024
by Henri Verbeet (@hverbeet) March 4, 2024
March 4, 2024
3
3
[PATCH 0/1] MR689: vkd3d-shader: Add documentation for the INT64 and FLOAT64 feature flags.
by Henri Verbeet (@hverbeet) March 4, 2024
by Henri Verbeet (@hverbeet) March 4, 2024
March 4, 2024
3
3
[PATCH v8 0/6] MR553: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 4, 2024
by Giovanni Mascellani (@giomasce) March 4, 2024
March 4, 2024
2
7
[PATCH v7 0/6] MR553: Draft: vkd3d-shader/d3d-asm: Dump the input and output signatures.
by Giovanni Mascellani (@giomasce) March 4, 2024
by Giovanni Mascellani (@giomasce) March 4, 2024
March 4, 2024
2
6